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OUR STORY

It all began with late-night gaming sessions, the kind that stretch into the early hours when the world feels quiet and the only voices are those coming through Discord. We were a small group of friends—passionate, chaotic, constantly bouncing between games, inside jokes, and the occasional dramatic argument. Every now and then, we’d trade screens for real life, meeting up at our local fast-food spot for greasy burgers, messy fries, and even messier conversations. It wasn’t structured, it wasn’t planned—but it was ours.

One night, somewhere between bites and banter, someone asked the question that would change everything: What if we make something? It wasn’t said with a grand vision in mind—just a passing thought—but it lit a spark. That night turned into hours of excited rambling, debating possibilities, and dream-building. By sunrise, we had one thing clear: we were going to make games. Not just play them, but create them—build the kind of experiences we grew up loving. It sounded wild, impossible even, but it felt right.

Within a few weeks, we officially founded the company. And to be perfectly honest—it might’ve been a bit too soon. We had no game, no real direction, and absolutely no clue how a business was supposed to work. What we did have was enthusiasm, caffeine-fueled optimism, and the shared belief that we could figure it out along the way. The first six months were, in a word, chaos. We spent most of our time running in circles, learning everything the hard way, and trying to stay afloat in a sea of uncertainty.

Eventually, we pulled together our first game: Severed Decks, a small horror experiment inspired by Buckshot Roulette. It was rough, clunky, and clearly outclassed by its inspiration—but we launched it on Steam anyway and crossed our fingers. It flopped. Completely. But in that failure, we found something more valuable than a win: we found direction. We learned what it meant to ship something, to face the silence, and to pick ourselves up and try again.

Since then, we’ve grown—not just as a team, but as creators. We’re no longer just chasing a dream; we’re shaping it. Our goal is simple: to craft high-quality games that resonate, surprise, and stick with players long after they put the controller down. Whether it’s horror, heart, or something in between, we’re here to build worlds that matter.

We’re still the same group of friends at heart—just a little wiser, a little more focused, and still arguing in Discord at 2AM. And this… this is just the beginning.

MISSION STATEMENT

Our mission is to create immersive, memorable, and meaningful gaming experiences that deeply connect with players.

VISION STATEMENT

As a value our company is living by is to be a leading force in the indie gaming world, recognized for creating innovative games that resonate with players and leave a lasting impact on the industry.

ACTIVITY

2024 – The Beginning

From fries to formation.

What started as late-night Discord chaos and burger-fueled meetups turned into something real. We officially founded the studio on April 29, 2024, with zero experience and all the ambition in the world. After six months of learning the ropes (and tripping over them), we released our very first game:
Severed Decks – a creepy little card game inspired by Buckshot Roulette. It didn’t exactly break records, but it broke us in—and taught us what it takes to ship something, flaws and all.

2025 – Go Big or Go DINOZ

New year, new dinos.

With our first game behind us and lessons learned the hard way, we hit the ground running in early 2025 with a bold new goal: build something massive. That something became Project DINOZ, our most ambitious game yet—a survival horror experience filled with towering dinosaurs, tense exploration, and a world that bites back. Fueled by fresh ideas, a clearer direction, and a lot of coffee, we dove headfirst into development. We’re aiming to launch the game into Early Access in June 2025, with a full release planned for September 2025. It’s a giant leap forward for us—and we’re all in.

TEAM VALUES

CREATIVITY

We color outside every line.

Player-Centricity

Made with gamers, for gamers.

Collaboration

Teamwork makes the weird work.

Quality

Crisp pixels. Tight code.

Innovation

Weird ideas. Cooler execution.

Community

Built together. Played together.

Inclusivity

Games are for literally everyone.

Fun

If it’s not fun, why do it?

THE TEAM

Cristian Dăescu

The Big Boss

Ion Bucatari

Operations & QA

Daniel Gruescu

Tech Genius

Silvia Ionescu

Money Management

Sebi Dumitru

Creative Works

OUR PARTNERS

University Politehnica of Bucharest

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